Post by Jo Ann Montgomery on Aug 11, 2008 17:09:16 GMT -5
Wild Cats RPG 1
Warriors-inspired role-playing game, using the Cat RPG rules as a base.
First, you should download the Cat RPG from the website: catrpg.awardspace.com/
And print it out. It’ll be the first link, the core rules. This way, you can have the first game to play, and reference for the rest of Wild Cats. It’s in PDF, so you’ll need Adobe Reader to read it.
A note about dice: This game –as well as the original—uses twenty-sided dice (D20) and six-sided dice (D6). If you don’t have or can’t find any 20-sided dice, just use four 6-sided dice, and count all rolls over 20 as a “natural 20” (these would be 21, 22, 23, and 24).
Now, for the other steps:
1. Disregard the history presented in the Introduction of Cat RPG. Cats are cats and nothing more.
2. Create a cat as per the Creating your Character (Cat) rules. Change Pet’s Name to Tribe Name (these cats don’t have “pets”.).
3. Disregard the What threatens Man section.
4. Disregard the What you don’t know about Cats section.
5. Challenges and Combat/Conflict remain the same.
6. Disregard the Snuffles in enemy list. They don’t exist.
7. Birds and Mice are prey, and Dogs are either friend or enemy. Ghosts only exist if the game master says they do, and if they do, a cat must roll on his STWCNBS to see it. Cats don’t usually go into rooms with ghosts in them. If a ghost is present in a room the cat is in, the cat will turn into the direction of the ghost and act as if an enemy is near.
Other Animals (and Humans)
P = Prey: The animal in question is food.
E=Enemy: The animal in question is an enemy. Fight or run away.
F=Friend: The animal in question is a friend.
N=Neutral: The animal in question is none of the above, but can become Prey, Enemy, or Friend in the future.
Bear: N: Speed: 2D6, Bat: 4D6, Climb: 2D6
Big Cat: (Bobcat, lynx, etc.): Possible F. Otherwise, N. Same as a normal cat, but at 3D6 at everything.
Bird: P, unless the bird is predatory. Speed: 2D6, Fly: 4D6, Peck: 1D6
Chipmunk: P Speed: 3D6, Bat: 3D6, Climb: 4D6
Cow: N Speed: 1D6, Bite: 3D6, Hoof: 2D6 each. (two attacks with either front hooves or back hooves.) Horns: 2D6 female, 3D6 male.
Deer: N Speed: 4D6, Bite: 2D6, Antlers (male only): 3D6, Hoof: 2D6 each, as Cows.
Dog: E (can become F) Speed: 3D6, Bite: 2D6, Leap: 3D6
Domestic bird: (Chicken, Duck, Goose, Turkey, etc.): P only for the every strong or whole tribe, and then, only one member of these types. Such birds also have the tendency to fight back. Peck: 2D6, Talon: 1D6.
Fish: P Speed: 3D6 (swimming only)
Ghost: N. Speed: 2D6, Bat: 2D6, Fly: 3D6
Goat: N Speed: 3D6, Head Butt: 4D6, Horns: 2D6, Bite: 2D6, Hoof: 2D6, as Cow.
Horse: N Speed: 5D6, Bite: 3D6, Hoof: 3D6, as Cow.
Humans: F, E, N Human vary in abilities, depending on age, physical fitness, etc. The following is the stats for Humans (male and female) at child, teenager, adult, and old age. They have all the listed stats for cats. They don’t normally have STWCNBS, but can.
All Stats 1D6; 2D6; 3D6; 1D6
Humans can also be rolled up like Cats can, if the game master so wishes.
Mice: P Speed: 4D6, Bat: 1D6, Climb: 3D6, Bite: 1D6
Pig: N Speed: 2D6, Bite: 3D6
Rat: P. Rats are a little bigger then mice. Speed: 4D6, Bat: 2D6, Climb: 3D6, Bite: 2D6
Sheep: N Speed: 3D6 Leap: 4D6, Bite: 2D6
Snake: E, but some cats make it P. Speed: 2D6, Patience: 4D6, Bite: 2D6 + Poison. Roll for 1D6 damage every turn. Not all snakes are poisonous.
Squirrel: P Speed: 3D6, Leap: 3D6, Bat: 2D6, Climb: 3D6, Bite: 1D6
Designing an Evening Game:
1. Choose (or roll 1D6) on a location:
1. Front/Back yards of houses.
2. Alleys, especially those in behind stores. Restaurants, grocery stores, and butcher shops are the best locations for alleycats.
3. Junkyards: Lots of stuff here. Excellent places for shelter, and the hunting’s good, mostly for rats and mice. Same with a garbage dump, but smells worse, and any food might be infected or rotten.
4. Abandoned buildings. These are the only buildings Wild Cats will enter. Better shelter, lots of rats and mice for hunting, and lots of room. A big warehouse could hold many tribes. The only problem would be if the humans decide to reclaim the building, or worse, tear it down. Then, you have to find yourself a new home.
5. Forest. Clean water, great hunting –not only mice and rats, but other animals, as well—and plenty of places for shelter if you know where to look.
6. Other location. Have somewhere else in mind? Write it down and get to work creating it.
2. Make a map of the location on graph paper. For beginners, confine play in this location. You can add to it later.
3. Have players name their tribe, and write it down on their character sheet for Tribe Name.
4. Play and have fun!
I'll post a Cat Sheet in a reply. You can just use regular paper (wide-ruled is fine), or even index cards.)
Warriors-inspired role-playing game, using the Cat RPG rules as a base.
First, you should download the Cat RPG from the website: catrpg.awardspace.com/
And print it out. It’ll be the first link, the core rules. This way, you can have the first game to play, and reference for the rest of Wild Cats. It’s in PDF, so you’ll need Adobe Reader to read it.
A note about dice: This game –as well as the original—uses twenty-sided dice (D20) and six-sided dice (D6). If you don’t have or can’t find any 20-sided dice, just use four 6-sided dice, and count all rolls over 20 as a “natural 20” (these would be 21, 22, 23, and 24).
Now, for the other steps:
1. Disregard the history presented in the Introduction of Cat RPG. Cats are cats and nothing more.
2. Create a cat as per the Creating your Character (Cat) rules. Change Pet’s Name to Tribe Name (these cats don’t have “pets”.).
3. Disregard the What threatens Man section.
4. Disregard the What you don’t know about Cats section.
5. Challenges and Combat/Conflict remain the same.
6. Disregard the Snuffles in enemy list. They don’t exist.
7. Birds and Mice are prey, and Dogs are either friend or enemy. Ghosts only exist if the game master says they do, and if they do, a cat must roll on his STWCNBS to see it. Cats don’t usually go into rooms with ghosts in them. If a ghost is present in a room the cat is in, the cat will turn into the direction of the ghost and act as if an enemy is near.
Other Animals (and Humans)
P = Prey: The animal in question is food.
E=Enemy: The animal in question is an enemy. Fight or run away.
F=Friend: The animal in question is a friend.
N=Neutral: The animal in question is none of the above, but can become Prey, Enemy, or Friend in the future.
Bear: N: Speed: 2D6, Bat: 4D6, Climb: 2D6
Big Cat: (Bobcat, lynx, etc.): Possible F. Otherwise, N. Same as a normal cat, but at 3D6 at everything.
Bird: P, unless the bird is predatory. Speed: 2D6, Fly: 4D6, Peck: 1D6
Chipmunk: P Speed: 3D6, Bat: 3D6, Climb: 4D6
Cow: N Speed: 1D6, Bite: 3D6, Hoof: 2D6 each. (two attacks with either front hooves or back hooves.) Horns: 2D6 female, 3D6 male.
Deer: N Speed: 4D6, Bite: 2D6, Antlers (male only): 3D6, Hoof: 2D6 each, as Cows.
Dog: E (can become F) Speed: 3D6, Bite: 2D6, Leap: 3D6
Domestic bird: (Chicken, Duck, Goose, Turkey, etc.): P only for the every strong or whole tribe, and then, only one member of these types. Such birds also have the tendency to fight back. Peck: 2D6, Talon: 1D6.
Fish: P Speed: 3D6 (swimming only)
Ghost: N. Speed: 2D6, Bat: 2D6, Fly: 3D6
Goat: N Speed: 3D6, Head Butt: 4D6, Horns: 2D6, Bite: 2D6, Hoof: 2D6, as Cow.
Horse: N Speed: 5D6, Bite: 3D6, Hoof: 3D6, as Cow.
Humans: F, E, N Human vary in abilities, depending on age, physical fitness, etc. The following is the stats for Humans (male and female) at child, teenager, adult, and old age. They have all the listed stats for cats. They don’t normally have STWCNBS, but can.
All Stats 1D6; 2D6; 3D6; 1D6
Humans can also be rolled up like Cats can, if the game master so wishes.
Mice: P Speed: 4D6, Bat: 1D6, Climb: 3D6, Bite: 1D6
Pig: N Speed: 2D6, Bite: 3D6
Rat: P. Rats are a little bigger then mice. Speed: 4D6, Bat: 2D6, Climb: 3D6, Bite: 2D6
Sheep: N Speed: 3D6 Leap: 4D6, Bite: 2D6
Snake: E, but some cats make it P. Speed: 2D6, Patience: 4D6, Bite: 2D6 + Poison. Roll for 1D6 damage every turn. Not all snakes are poisonous.
Squirrel: P Speed: 3D6, Leap: 3D6, Bat: 2D6, Climb: 3D6, Bite: 1D6
Designing an Evening Game:
1. Choose (or roll 1D6) on a location:
1. Front/Back yards of houses.
2. Alleys, especially those in behind stores. Restaurants, grocery stores, and butcher shops are the best locations for alleycats.
3. Junkyards: Lots of stuff here. Excellent places for shelter, and the hunting’s good, mostly for rats and mice. Same with a garbage dump, but smells worse, and any food might be infected or rotten.
4. Abandoned buildings. These are the only buildings Wild Cats will enter. Better shelter, lots of rats and mice for hunting, and lots of room. A big warehouse could hold many tribes. The only problem would be if the humans decide to reclaim the building, or worse, tear it down. Then, you have to find yourself a new home.
5. Forest. Clean water, great hunting –not only mice and rats, but other animals, as well—and plenty of places for shelter if you know where to look.
6. Other location. Have somewhere else in mind? Write it down and get to work creating it.
2. Make a map of the location on graph paper. For beginners, confine play in this location. You can add to it later.
3. Have players name their tribe, and write it down on their character sheet for Tribe Name.
4. Play and have fun!
I'll post a Cat Sheet in a reply. You can just use regular paper (wide-ruled is fine), or even index cards.)