Post by Jo Ann Montgomery on May 15, 2008 7:57:03 GMT -5
Well, it was, originally: www.darkshire.net/~jhkim/archive/freerpgs/starcadets/starcadets.htm
Here it is in normal margins. Comes to 1 1/2 pages.
This game is free! Really! Give copies to your friends! (Written: Apr-17-1998)
Printing Instructions: Use no top/bottom margins, sides use 1/2 inch. (1 page)
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.
StarCadets:Basic Rules
A One-Page Role-Playing Game by Donald Hosford (Hosford.Donald@ACD.net)
Filename: SCADETS.HTM With comments by Edward Golupski.
Game Rules
CREATING CHARACTERS: Think of a name. Roll 2d6 of each attribute (STrength and BRains) Hits=Strength. Move is ½ Strength, (round up). Choose a numbe of skills, no more than Brains score. Make one skill level 3, the rest are level 1. Has 70 credits to buy stuff
SKILLS: Computer, Driver, Fight, Medic, Repair, Science, Shot. Add as needed.
SKILL DIFFICULTIES: Easy things: +2, Average things: +0, Hard things: -2
SKILL ROLLS: Roll 2d6, add skill level, subtract difficulty. If the total is 8 or more, skill attempt was successful. Rolls of 7 or less are failures.
COMBAT: All characters get a chance to do something each turn. Attacks are at Average difficulty. Characters may move up to ½ move, and shoot at -2 to skill roll.
DAMAGE: Subtract armor defense, apply remainder to character’s hits. Any character with zero hits has died.
NPC’s:: Basics: ST: 7, BR: 7. Has only needed skills (level 2), and stuff. Experts: Worked out like characters.
EXPERIENCE: All characters get 1 point per adventure. Give 2 points for good role playing. 5 points may be spent to increase a skill by 1 level.
Equipment:
Item Cost Notes
Backpack 10 10 small items.
Cell recharger 30 recharges in 4 hours
Comm-unit 5 5km range, 4 hours
Datacube 5 Holds 8 levels data
Flashlight 5 20 hours.
Geo-scan 40 Finds chemicals, etc.
Hand Computer 50 4 levels active, 1 hr.
Hotel Room 25 per day.
Medikit 40 8 uses
Power cell 5 Rechargeable
Rations 6 Food for 1 man
Toolkit 18 +2 on skill rolls.
Utility Cord 15 stong, 50m long
Ship passage 15 per day
Luxury passage 40 per day
Flack Vest 25 Def 3. Chest/back.
Patrol Suit 55 Def 5. Whole body.
Spacesuit 80 Def 2. 10 hrs. use.
Skimmer (4 man) 1500 Speed 100KPH, 10 hour
Skimmer-truck 3000 Speed 60KPH, 5 hoours.
Weapon Damage Shots Range
Blaster 30 2d6 4 40m
Blaster rifle 60 3d6 6 80m
Knife 5 1d6 --- ---
Sword 20 1d6+3 --- ---
Spear 15 2d6 1 20m
Adventure:
SETUP: The players are at the Toronto spaceport. They are out of work. They are approached by Jans Miller (Male, middle aged business suit). He wants them to guard an important cargo delivery. He will pay 40 credits each. They meet at a starship, and ride with the carog in the back of a truck.
WAREHOUSE: At the warehouse, the truck is attacked by a group of thieves. (Basic NPC’s, 1 per player. Skills: Shoot 2, And a Blaster each.)
Toronto Sector Map
+---------------+
|. . E . . . . .|
|. . . . . . F .|
|. D . . . . . .|
|. . . . A . . .|
|H . . . . . . .|
|. . . . . . . B|
|. . . C . . . .|
|. . . . . G . .|
+---------------+
1 square=1 Light Year. All ships move at 1 light year per day.
A) Toronto-Sector Capital, High Population, High Industry, Trade Center
B) Benton –High Pop, Med Ind
C) Karolos-Med Pop, Low Ind
D) Atlas fleet base-Large military base. Fourteen fleet ships are here.
E) Poverty-Med Pop, Farming
F) Standish-Low Pop, Med Ind, Ship yards.
G) Clor-Med pop, Low Ind.
H) Tempus-Med pop, Low Ind.
I'm going to try and make a set of uni-system rules out of it, then make an RPG using those rules, just to see if I can. I'll post what I come up with when I get it done.
Here it is in normal margins. Comes to 1 1/2 pages.
This game is free! Really! Give copies to your friends! (Written: Apr-17-1998)
Printing Instructions: Use no top/bottom margins, sides use 1/2 inch. (1 page)
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.
StarCadets:Basic Rules
A One-Page Role-Playing Game by Donald Hosford (Hosford.Donald@ACD.net)
Filename: SCADETS.HTM With comments by Edward Golupski.
Game Rules
CREATING CHARACTERS: Think of a name. Roll 2d6 of each attribute (STrength and BRains) Hits=Strength. Move is ½ Strength, (round up). Choose a numbe of skills, no more than Brains score. Make one skill level 3, the rest are level 1. Has 70 credits to buy stuff
SKILLS: Computer, Driver, Fight, Medic, Repair, Science, Shot. Add as needed.
SKILL DIFFICULTIES: Easy things: +2, Average things: +0, Hard things: -2
SKILL ROLLS: Roll 2d6, add skill level, subtract difficulty. If the total is 8 or more, skill attempt was successful. Rolls of 7 or less are failures.
COMBAT: All characters get a chance to do something each turn. Attacks are at Average difficulty. Characters may move up to ½ move, and shoot at -2 to skill roll.
DAMAGE: Subtract armor defense, apply remainder to character’s hits. Any character with zero hits has died.
NPC’s:: Basics: ST: 7, BR: 7. Has only needed skills (level 2), and stuff. Experts: Worked out like characters.
EXPERIENCE: All characters get 1 point per adventure. Give 2 points for good role playing. 5 points may be spent to increase a skill by 1 level.
Equipment:
Item Cost Notes
Backpack 10 10 small items.
Cell recharger 30 recharges in 4 hours
Comm-unit 5 5km range, 4 hours
Datacube 5 Holds 8 levels data
Flashlight 5 20 hours.
Geo-scan 40 Finds chemicals, etc.
Hand Computer 50 4 levels active, 1 hr.
Hotel Room 25 per day.
Medikit 40 8 uses
Power cell 5 Rechargeable
Rations 6 Food for 1 man
Toolkit 18 +2 on skill rolls.
Utility Cord 15 stong, 50m long
Ship passage 15 per day
Luxury passage 40 per day
Flack Vest 25 Def 3. Chest/back.
Patrol Suit 55 Def 5. Whole body.
Spacesuit 80 Def 2. 10 hrs. use.
Skimmer (4 man) 1500 Speed 100KPH, 10 hour
Skimmer-truck 3000 Speed 60KPH, 5 hoours.
Weapon Damage Shots Range
Blaster 30 2d6 4 40m
Blaster rifle 60 3d6 6 80m
Knife 5 1d6 --- ---
Sword 20 1d6+3 --- ---
Spear 15 2d6 1 20m
Adventure:
SETUP: The players are at the Toronto spaceport. They are out of work. They are approached by Jans Miller (Male, middle aged business suit). He wants them to guard an important cargo delivery. He will pay 40 credits each. They meet at a starship, and ride with the carog in the back of a truck.
WAREHOUSE: At the warehouse, the truck is attacked by a group of thieves. (Basic NPC’s, 1 per player. Skills: Shoot 2, And a Blaster each.)
Toronto Sector Map
+---------------+
|. . E . . . . .|
|. . . . . . F .|
|. D . . . . . .|
|. . . . A . . .|
|H . . . . . . .|
|. . . . . . . B|
|. . . C . . . .|
|. . . . . G . .|
+---------------+
1 square=1 Light Year. All ships move at 1 light year per day.
A) Toronto-Sector Capital, High Population, High Industry, Trade Center
B) Benton –High Pop, Med Ind
C) Karolos-Med Pop, Low Ind
D) Atlas fleet base-Large military base. Fourteen fleet ships are here.
E) Poverty-Med Pop, Farming
F) Standish-Low Pop, Med Ind, Ship yards.
G) Clor-Med pop, Low Ind.
H) Tempus-Med pop, Low Ind.
I'm going to try and make a set of uni-system rules out of it, then make an RPG using those rules, just to see if I can. I'll post what I come up with when I get it done.